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Skip Navigation Disney. Log In. Star Wars: Squadrons Master the art of starfighter combat in the authentic piloting experience Star Wars: Squadrons.
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Star Wars Jedi: Fallen Order From Respawn Entertainment comes a brand-new action adventure game which tells an original Star Wars story about Cal Kestis, a Padawan who survived the events of Star Wars: Revenge of the Sith.
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Trailers and Videos. DID YOU KNOW? Since all the way back in the '80s arcade era, Star Wars has been a proud tradition in gaming, with some stratospherically good titles set in the galaxy far, far away.
But after the unfortunate disappointments that were the recent EA Battlefront games, fans are in dire need of a return-to-form for the franchise.
On Nintendo 64, we had the exceptional Rogue Squadron games. The beloved Knights of the Old Republic series has a devoted fan base on the PC to this day.
And even Super Nintendo had a kickass Lucasfilm series with its Super Star Wars games. With Respawn, the developer behind the smash hit Apex Legends, working on the upcoming Fallen Order , modern day consoles may finally get a killer Star Wars game of their own.
The classic Atari Star Wars game hit arcades all the way back in , but the franchise received a major upgrade from Sega five years later in with the Star Wars Trilogy Arcade title.
It was a super difficult, super exciting 3D rail shooter that came complete with a cockpit and gigantic flight stick for controls.
The best part? This was exactly what a Star Wars game should have been in the early '90s: a side-scrolling adventure with boss fights, multiple playable characters, and a ridiculous difficulty spike.
Those characters included Luke, Han, Leia, and Chewie, who engaged in some really cool boss fights against Darth Vader and Emperor Palpatine himself.
Buy amazon. This game felt massive. These were some of the best graphics players had seen at the time, complete with precise gameplay that melted shooters, strategy, and much more to make for an extremely unique Star Wars experience.
While a previous version of this list was in a numbered order, here we've revised that so we can fit in more of our favourites. Among this bunch you'll find brilliant dogfighting games, first-person shooters, Jedi duelling and even an RTS.
If you're looking for some not-so-good Lucasarts tie-ins, which are still loveable in their own right, check out our list of the worst Star Wars games.
Don't be put off by Cal Kestis' permanently blank expression, there's actually an entertaining Star Wars romp to enjoy here with some genuinely likeable characters at its heart.
It's a third person action adventure with some exploration and puzzle solving to vary the pace. Combat relies a lot on well-timed parries and counters with your beautiful, humming lightsaber, which you can customise, naturally.
Combat timing takes some getting used to— Fallen Order feels sloppy next to finely honed action games like Sekiro—but the Star Wars cladding creates a sense of cheerful adventure as you mow down hundreds of chatty stormtroopers and wall-run between zones.
It never captures the Star Wars spirit quite as well as the Jedi Knight games for, but it's a perfectly solid, breezy hour piece of entertainment that fills up a few laid back Sundays very nicely.
Also it brilliantly captures one of the most exciting aspects of Star Wars: the crack-BZRMMM of igniting a lightsaber. The weapon looks and sounds great, and is almost as deadly as it should be.
When sabers clash the part of me that loved Star Wars as a kid wakes up and shouts 'this is awesome! That's a sign that a Star Wars game has gotten something right.
If you're picking it up, go to Dathomir early. The enemies there are a pain but it's worth persisting to get a certain upgrade that made the whole game more fun for me.
While Republic Commando looks a bit rough these days, it's refreshing to see that era of Star Wars executed with the right adult but not too serious tone.
If the prequels were more like this, you might even have enjoyed them. After an extremely effective opening sequence where you watch the creation of your clone captain in first person, you're put in control of a squad of clone specialists.
You can order them around with simple presses of the F button, prodding them towards highlighted parts of the environment to blow things up, converge on a single enemy, or take control of an area.
With decent dialogue and voice acting, too, it's still easy to recommend now. The neatest touch, which I've heard everyone bring up when discussing this game, is the comical windscreen wipe effect on your helmet that kicks in whenever its gets dirty or damaged.
It wasn't the most radical, in-depth or interesting RTS around back in , but it's nonetheless as close as an official Star Wars game has got to capturing the magic of the saga's space and ground battles better than Force Commander did, anyway.
Petroglyph's Empire At War even has multiplayer again these days, after the developer switched it back on in September. If one sci-fi multimedia series isn't enough for you, check out Andy's recent feature where he pitted the ships of Star Wars against those of Star Trek in a brilliantly detailed mod, then try it out yourself.
When Rogue Squadron landed on GOG, I played through over half of it in one night. In the late '90s I was obsessed with Star Wars games—I think I still have a PC Gamer demo disc containing only Star Wars game demos that I played again and again for about two years—and Rogue Squadron is weirdly one of those titles considered an N64 game before a PC game, even though it came to PC first in North America.
I only ever played it on PC, and for someone watching the Star Wars Special Edition VHSs every day in , Rogue Squadron blew me away.
Rogue Squadron, I suspect, was created to emulate Nintendo's brilliant Star Fox 64, with planets represented as little hubs and most completable in the space of about ten minutes.
It's a really easy game to get to grips with in terms of the way each Rebel craft moves, and it was nice counter-programming to the X-Wing series if you weren't always in the mood for a sim experience.
The only thing that drove me insane about Rogue Squadron is that its two best levels—and surely a reason to buy the game for most people—were the Death Star trench run and the Battle of Hoth, both of which were hidden bonuses that had to be arduously unlocked by collecting gold medals.
They should've been the first missions in the game! That was the third best Prequel Trilogy game after Racer and Republic Commando.
Hopefully it happens someday. Knights of the Old Republic's success comes down to a single smart creative decision. By setting their story thousands of years before the events of the films, BioWare neatly removed themselves from the complex and contradictory state of the expanded universe in the early noughties.
Given the freedom to do more or less what they wanted, they were able to build a Star Wars RPG that made that galaxy far, far away feel fresh again.
This was an era when Star Wars fiction was frequently tripped up by its addiction to iconic characters and set-pieces. The original Knights of the Old Republic demonstrates that repetition can actually be a good thing if it's sufficiently well executed.
The plot is, after all, built from familiar parts—easy-going smugglers and their lifebound wookiee companions, deadly battlestations, young Jedi learning about the Force.
Knights of the Old Republic works because it drills deeper into these ideas than anyone had for a long time, capturing what made those original moments special in the first place.
I'm pretty sure that Revan moment was the most surprised I'd been by a Star Wars story since the first time I saw The Empire Strikes back, even though the two reveals are structurally equivalent to each other.
This, incidentally, is the key to understanding the difference between KOTOR and its sequel—the former is an intelligent reconstruction of familiar Star Wars notions, while the latter is an intelligent deconstruction of them.
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